Business
Transformation Through
Information Technology
The
Entertainment Industry in the 21st Century
by
Viji Rajasundram
23 October 1995
Introduction
The 21st Century
will bring with it several challenges, as well as opportunities in terms of
dealing with rapid technology developments. One industry which is being deluged
by this avalanche of technological innovations is entertainment. From opportunities such as High Definition
Television and Interactive Television to challenges from new technologies such
as the Internet and the like. All competing for the same attention of consumers
looking for new ways of spending their leisure. While it was clear what the
definition of entertainment was 10 years ago, changes in consumer behavior
tends to indicate a shift away from traditional sources of one-way
entertainment to more ‘involved’ forms, where the consumer expects a
tailor-made package that they are able to design themselves.
The industry has to
reevaluate its position and think about its directions. In order for the ‘big
players’ to maintain their dominance, they would have to seriously consider the
implications of the changes taking place in the current market and plan their own
future - or risk someone else planning it for them.
The
Present
The industry consists of a
handful of movie studios, such as Columbia Pictures, MGM, Disney and
Twentieth-Century Fox (at least one problem this company will face in the 21st
century is clear), several Television networks such as TNT, CBS, Turner
Broadcasting, FOX, Star etc., and their respective distribution networks in the
form of television stations and movie theaters.
Currently, these media
giants are toying with ideas of satisfying the entertainment needs of every
consumer by offering a multitude of channels and the possibility of adapting
the entertainment to each individuals own liking (to an extent). Interactive
TV, brings with it the possibility for these companies to deliver to the
consumer what they want from a suite of material that is available. To allow
the consumers to interact with the program instead of just watching it.
Interactive TV also allows for the consumer to download the entertainment they
want to see - to decide when they want to see the movie, instead of waiting for
HBO to decide when they will show it.
With narrow-casting or video on demand through satellite downloads, the
industry seeks to give each customer their choice of programming. Any movie,
anytime.
And with the ability to
deliver close to 500 channels to each household - companies like Viacom,
Tele-Communications Inc. and Bell Atlantic believed that the “television set
would extend its domain from the center of the entertainment universe to the
worlds of commerce and business”[1].
And this would surely satisfy the needs of even the most discerning of
consumers.
But therein lies the problem. What is enough ? Is this
what the consumer wants ? Or is this what the entertainment industry thinks
they want ? With such formidable offerings, can they foresee anyone or anything
usurping their dominance ? Does the consumer perceive only movies as
entertainment and the Discovery Channel as education - or are they looking for
more. And is someone else able to meet those needs better.
Is
there anyone else out there ? (or Threats to the industry)
Already, the threats are
beginning to loom. One such upstart which seems to be shaking up the industry,
is DreamWorks Inc., which is a combination of a software company and a movie
studio. And with Bill Gates buying up the rights to old photographs - would he
be going into old movies next ?
AT&T’s plan to link the Internet through their satellite - so that
it would be able to transmit the “equivalent of the Encyclopedia Britannica
every 16 seconds”[2]
would mean that the possibility of transmitting
whole movies in a reasonable amount of time is becoming a reality. In
early October, Phillips Electronics N.V.
announced that it would be introducing a system into Britain which would allow
consumers to watch movies downloaded from the Internet on their regular TV
sets. The system which would link the TV to the Internet directly via the phone
line would have a joystick and an on-screen
keypad[3].
The
Internet
With the explosion on the
Internet, there now appears to be a real threat. With many leisure hours of
millions[4]
of people being spent in front of a computer instead of the TV, the
entertainment industry would do well to seriously look at the Internet as
direct competition. Could what happened
to the companies that made buggy whips happen to these media giants ?
Some of these companies have
already begun to cruise the Net. With several companies having web sites
(Disney, Sony, CNN, Turner, CBS, as well as regional television stations).
Recently, NBC announced new software that would allow the transmission of short
news clips with audio, in real-time, over the Internet - expanding the reach of
its on-line news delivery which was available via leased lines[5].
It therefore can be assumed
that the industry is well aware of the threat and is considering counter
measures. The threat that sooner or later, the entertainment center of the
average home would not be the Cable TV or the stereo, but the Multimedia
Computer (MC) that would provide all of this and more. The Internet would be
able to provide all the ‘interactivity’ that one could wish for as well as the
depth and breadth of information and entertainment that a myriad of sources
could offer - not just from the 30 or 40 Movie & Television companies, but
from hundreds and thousands of information providers eager to gain the
attention of these consumers. Now the
industry faces competition from anyone with a couple of thousand dollars to set
up a web site. ( And they thought the ‘Brothers Mulligan’ was a surprise. )
Managerial
Implications
And with all this going on
around them, the company would have to continuously monitor themselves and be
ready to respond in a timely manner. They have to consider their own structure
and mechanisms with which they address change. Not only do they have to deal
with the changing market place, they have to be ready to deal with internal
evolution which must come about to meet the external evolution. Being prepared
for this change would allow them to be prepared to meet their ever changing
competitors and customers.
Next, the industry has to
look at exactly who the competition is. They are no longer just the companies
with millions of dollars to create spectaculars like “Gone with the Wind”, but
the little kid next-door with an inspired idea for an exciting game such as
“Interactive Space Invaders” or the like. And the consumers would not be
flocking to the arcades to play this, but sit fixated to their MCs.
But are these kids the only
competitors ? Not by a long shot. The Internet, by making it so easy to reach these consumers, has made it
extremely attractive for small operations in remote third world countries to
compete with these industry giants. And what seems to be on an equal footing.
No longer would the monopolized distribution system be a stumbling block for
these companies. As long as they can get to the Internet, the world is their
oyster. On the Internet, all web sites are created equal. With entry barriers no longer high, what would
become of the huge budgets expended on movies these days. Where would funding
come from if all and sundry can compete and get a piece of the action ?
Besides these
considerations, the industry would have to study their role in the lives of the
consumer. What really are the entertainment needs of the average person on the street ? Is the
industry correct in assuming that it has predicted correctly the wants of the
customer - or has it just decided what the customer wants using its own
capabilities as a gauge.
Was the industry being naïve
to expect that giving a consumer who already had 60 cable channels, 500
channels make him/her captivated for life ? Or is this quantity not the answer
? Why does the Internet act as such a draw ? Would it be the death knell for
the television and the cinema that industry observers predict ? And if so, what
shape should the industry transform itself into, in order to meet this
challenge ?
If
you can’t beat them, join them (What can
be done ?)
One may consider developing
programming more suitable for transmission through the web as a first step.
Investment into software to allow better compression should also be considered.
And this would have to be done as quickly as possible so as to build sufficient
lead time in developing the expertise and skills required for these sorts of
tasks. The industry should also consider mergers with software companies.
Alliances which would benefit both parties. The software companies which do not
have as much expertise in the entertainment industry would gain from the
entertainment people, while the entertainment industry would benefit from
receiving a fresh perspective of what hot and what’s not. So one extreme would
be to go full bore at moving their core capabilities from delivering
entertainment through their regular channels such as TV and the cinemas to
adapting themselves to be able to meet consumers through other media such as
the MC. Instead of developing cable set-top boxes with the ability of
delivering hundreds of channels, the industry should put their efforts into
aligning themselves with the already existing Information Providers and
performing a value added role on the Internet.
Fighting
back
But does this mean that the
industry should jump on the bandwagon and just move lock, stock and barrel onto
the Internet ? It is of course the
extreme. Another method would be not only to hedge their bets by getting on
board the Internet, but to also aggressively seek ways and means to add the
essence of the Internet, which attracts the new consumer to it, to the
broadcast channels. A “Cablenet” to compete with the Internet. Everything that is needed is already there. A
cable set-top box which is for all intents and purposes a small computer. A
cable which is able to carry a very much higher bandwidth signal. A monitor
(TV) and a keypad (remote control). All the industry has to do is to put some
muscle behind the development of these devices and they would have the makings
of the Internet in every home with a cable TV. This would immediately be more
attractive to the average consumer as they would not need to invest in a
computer - especially when the cable company is providing all that is necessary
to access the Internet right there with their package of HBO and the Disney
Channel.
Now instead of the
entertainment industry playing an away game, they would be on home ground. As
long as they could make available all the functionality of the Internet ( with
the number of people with cable TV, this would not be a problem - as they among
themselves would constitute a large enough market to attract the Information
Providers. As cable is also more secure than the regular phone lines and has
better throughput, commercial customers would also be drawn by the promise of
reaching these ‘premium’ consumers. And with their home ground advantage, the
Cablenet providers would than evolve to be solutions integrators of a sort. Not
only would they be distributing their products, they would also be the channels
for a host of other services through their network. Services, that before this
was only catered for through on-line networks etc.
At this point, the
entertainment industry would need to reevaluate itself. They are not only in
the traditional entertainment industry, but also in the relationship management
business - managing the relationships between themselves and the other
Information Providers who may wish to trade through Cablenet. The opportunities
to profit from such a system are vast and only limited by those who define
those limits. There would be some companies which may feel that they are not
the solutions integrator, but merely the component specialist, providing a
specific product to be distributed through any means. And there would be others
that would see their roles changing and take on this task of managing others.
It would be difficult to fathom that the former would last very long - while
the latter evolves with the changing times.
Taking
a walk on the wild side (The future)
Taking this a step further,
movies of the future may not be as they are now. By using the marketing
principals of differentiating one’s product to attain competitive advantage,
the industry could itself push forward TV technology and create Holographic TV.
This would set them apart from the MC ( at least for a short time ) and put
them in the outer-limits of the
Capability-Relationship Matrix[6] i.e. making it a core strategic importance
and being best in class in relative competence in that field. And after that …
maybe the Virtual World TV, where the customer is an actor. As long as man
dreams, technology will keep racing to meet those dreams and make them a
reality.
The trick here, is of course
to be able to see it coming and ensure that the company is prepared with a plan
to meet that challenge and a plan to manage that change in the demands of the
industry. Watching the customers - all the customers. Watching the competition
- all the competition.
Conclusion
The entertainment industry
is at a point of redefinition. Redefinition of itself, its customers and its
competition. A corporation within this industry must have the ability to work
in multiple markets , focus on core competencies - be they current or
evolving, and organize work in an
efficient manner to deliver these core competencies to their audience - be they
current or evolving, at the cheapest and
most reliable and timely manner.
These challenges that these
corporations are facing now are by no means restricted to them alone. But
trying to keep ahead of the pack, and dreaming up new ideas to stay on the
‘outer-limits’ has always been difficult.
History has shown that many other
industries have faced such challenges. Some succumbed - like the tin
mining industries in Malaysia with the advent of aluminum cans, while others
seem to thrive on change - like the Korean Chaebols which are in a constant
state of evolution. Those who succeeded have one thing in common - they were
able to deal with change - be it technology or otherwise.
This change management
should therefore be considered as an integral part of any strategy adopted by
the companies in the entertainment industry. While the challenge of the next 10
years may be the management of
technology and their new relationships with competitors and alliances
alike - but on an on-going basis, it is their mastery of change management that
will see them through to the end of time.
As long as a company is dynamic, and is expecting itself to be in a
constant state of flux i.e. by readily adapting itself to the needs of its
customers and watching its back as to what the competition is up to[7], it would be well placed in ensuring its
survival in the 21st century - no matter what technology is
introduced.
[1] Steven Levy, “How the propeller heads stole the future”, New York Times Magazine (Sept. 22, 1995)
[2] John Markoff, “AT&T plan links Internet to satellite”, The New York Times, (Oct 4, 1995)
[3] “On the Internet without a PC”, Bloomberg Business News (October 3, 1995)
[4] Recent estimates - though disputed, put the number of people connected to the Internet between 4 and 5 million, with 20,000 more added everyday. Source : The Wall Street Journal (Oct 6, 1995)
[5] Laurence Zuckerman, “NBC is widening its on-line reach”, The New York Times (Oct 2, 1995)
[6] Prof. N. Venkatraman, “Rethinking strategy as Capability-Relationship Alignment”, (1995)
[7] Prof. N. Venkatraman, paraphrased from “Shifting Strategic Space” , (1995)